forge of empires when to delete goods buildings

Then when I can go no further (around Thursday for me), I tear down the spearfighter barracks (if I need the room) and put up Soldiers, Archers and/or Warriors. Contents 1 Buildings 2 Blueprints 3 Construction 4 Upgrade 5 Bonuses 6 Donation 7 Deleting 8 See also Buildings Blueprints All Blueprints can be viewed in the inventory menu which is located at the bottom left orange "inventory" icon of the screen. Buildings. Thanks. That means one needs Colonists instead of Population and Mars Ore or Asteroid Ice instead of unrefined goods. Goods are needed for researching technologies, building Great Buildings, and for maintenance in the Guild vs. Guild warfare. I'd be interested in hearing other views too. You can always re build them if you feel you need them. There used to be a thread on this forum that showed how many of each Goods of each of each type of each Era were needed for the tech tree. Unlike other buildings, these don't build up themselves, but have to be constructed with the use of forge points. I was gonna sayI don't even remember the last time I had any goods buildings. There's usually no reason to keep buildings from lower ages. Please vorfige me for rgammar miskates; ingiliz not is ym tanive ganluage. I know that if you delete buildings you get back some of the goods it costs to build them. you will need Goods GB (s) as they produce the unrefined goods for the age you are in and thus using lots of to build. Keeping 2 ages of boosted goods buildings is a good idea. I still have the spearfighters up to mounted archers I placed most recently. Goods Buildings. As part of a guild, you can play together with friends or make new friends and acquaintances who will help you with all aspects of the game. I heard this game has fully customizable hotkeys. QueenNicky klods hans No. With a level 20 chateau I gain 15 goods per RQ. And all I have right now for goods production is a Tower of Babel and a level 9 Charcoal Express Winter Train, supplemented by a few Recurring Quests each day. But problem is (in menu) when i double click the hotkey and press escape. So I'm currently sitting in Progressive era stockpiling and leveling up my GBs really wanting to do some remodeling in my city. should count for treasury donations. Keep in mind that when you trade down at 1 for 2, every good you make doubles in number. AS has been stated, you can trade down for the last ages goods. For me, i would keep goods buildings until on the tech tree doesnt require them. You must log in or register to reply here. The Goods Synthesizers make it possible to produce the previous Venus Colony goods and Venus Carbon in your main city on Earth. Thanks a lot. For most players the goods buildings are the main source of goods. I like to have 4-5 barracks for them and get through GE1 and a few more fights in GE2 with them. 2 Million Coins - 500K supplies etc. 2) Always buying expansions with goods when I can. The Goods Syntesizers makes it possible to produce the previous Mars Colony goods and Mars Ore in your main city on Earth. Contents. You won't be needing them. If you want to remove a building then click "Tools" and choose "Sell". The more space the better. how many per day? By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. How are your other gbs? What kind of buildings do you have that produces enough goods that you don't need the dedicated good buildings? There's usually enough goods traders around for you to buy the goods required for the GB for X amount of fps. 08:00:00 320,000 320,000 100 = 2(10) or 20 Trading becomes easier and cheaper because you have access to the guild market where you can trade without spending Forge Points, You can find help and . that is used from here on out. I am in the LMA and got rid of my bronze and iron age goods buildings as I saw no use for them and needed space to startGB,s. There are many variables, just a few of which are: You must log in or register to reply here. Points per spent goods. Until you get the GBs your game style wants, goods or army buildings are your way to keep moving playing the game and stay productively alive, I think. Press question mark to learn the rest of the keyboard shortcuts. I suggest always having some dead space available for when an event quest requires you to plonk down X building, so take that into consideration when youre working out how much space you need to free up. IMO, if u're jumping to a new age and wanna start fighting in the new age PvP towers and also wanna win lower age PvP towers. FoE-Info. JavaScript is disabled. To do that just click on "Tools" at the lower left corner and then choose "Move". If you're a Farmer, then you have to devote space to your Coin and Supply buildings and the GBs taht support that and keep your military up to date enough to at least try to deter would-be Plunderers. Meaning having enough goods, coins, supplies and FPs to take a Strategic step into the next era. Jump to: navigation, search. JavaScript is disabled. Menu closes instead and hotkey doesn't change! From the progessive age and up some of the new goods buildings and boosted by the older goods . Now also includes a GB . JavaScript is disabled. You can usually trade down 1 or 2 era for goods if you need them. I am used having this on "escape". I haven't done GvG yet but I'm interested. Bet you got a ton of PE Goods. Will the older goods I have already be used will I need more of the old good for example semi conductors are boosted by gemstone? I love the idea of getting 50 of everything before moving on. In other words, how far into later ages will you need goods from earlier ages? Do you plan to release new Ages? daily Forge Points, guild power and goods, ARC/Chateau boost, attack/defence boost, available FP Great building investment helper which includes cost to lock a reward position and associated profit/loss. Build this as early as you can and get it to level 80 as early as you can. Goods are needed for researching technologies, building great buildings, and for maintenance in the Guild versus Guild warfare. Read all about the Anniversary Event 2023 . Remember once a building has been build in your city, it can not be returned to the inventory again but you can use the store building item to store again an event building. Note: You only get back 25% of what you paid for, so you will soon lose resources if you keep selling buildings and rebuilding them. To remove a building, open the construction menu. Haven't done that in years. At the top of the page in the centre you will see 3 buttons, Sell, Move and Cancel. They provide a random reward including 5 goods, x amount of medals, x coins, and x supplies. I fight in the GE with the unattached units I win in GE. You might want to consider the following for deletion: SMB unless you need Coins or PE Goods. At least in my opinion. Forge of Empires Wiki 4,618 pages Explore City Player Trending Community in: Buildings Goods Buildings Category page Edit The category for all articles related to Goods Buildings . Press question mark to learn the rest of the keyboard shortcuts. They take up space and produce 20-40 goods (3 eras down) in 24 hours. Looking at high players cities I have noticed that a lot have very few army units. For a better experience, please enable JavaScript in your browser before proceeding. I would be removing them as I need space for others, but not before. I'm a new player though, so I don't have special buildings that can provide goods (except for the new Treasury). At least its how I find this game fun so far. Goods of an age stay relevant to research for 3 ages past their own, but you should build a significant stock of everything from colonial up, as stated by Dane, they're used in production of goods in modern era and up, but also if you negotiate at all on the continent maps you'll occasionally see provinces asking for. I have an Iron Age city where I still haven't built any Iron Age goods buildings and long ago deleted my Bronze Age ones. Thanks for the advice and encouragement, I dont have any barracks what so ever. If you delete the old, how do you participate in the tournaments from previous ages? Create an account to follow your favorite communities and start taking part in conversations. Do players delete them? You can fit 4 sleigh builders in the same space as a TF, which will give you 60 goods/day. 48:00:00 3,240,000 3,240,000 60 = 24(120). You must log in or register to reply here. 24:00:00 640,000 640,000 200 = 4(20) or 40 It still surprises me when I look at players around the same level as me (1.8m) and they still have residential buildings. Brigadier-General Mar 5, 2022 #2 Most reduce barracks down to specific ones for their era and build an Alcatraz GB to produce bigger numbers of troops. You are using an out of date browser. Currently there are 96 different types of goods buildings in the game. You must log in or register to reply here. Most reduce barracks down to specific ones for their era and build an Alcatraz GB to produce bigger numbers of troops. And with event buildings and Recurring Quests providing so many goods nowadays, many players forgo having goods buildings at all at some point. without GB you will have to build the unrefined goods and it starts to get silly as you progress. Forge of Empires Tips & Guide: As a big fan of Age of Empire, Elvenar or Total War sagas, I was one of the first to try the Therefore Space Age Asteroid Belt ads the capability to produce the goods of Space Age Mars in their respective synthesizer that can be built in the main city on Earth. Having a GB or two that make goods can lessen the risk of such a stall, and eliminate your dependency on trading. I'm still fighting with the tech tree needing lots of old era goods atm. It may not display this or other websites correctly. They will start to produce unrefined goods from Modern Era onwards. Goods Buildings have similar mechanics to those of production buildings. You must log in or register to reply here. Also, finishing GE every week gives me the One-Ups and Reno kits needed to upgrade goods producing specials. Seems like all of you are saying the same thing, but what exactly do you mean by "enough goods"? After you build a Alcatraz gb and get your Zeus, Cathederal of Archen and Castle del Monte to at least lvl 10 then its time to invest in rogues, shouldnt need an army barrcks unless you do GvG in my opinion, as GE and GbG will supply you with enough unattached units for all your fighting needs in the early ages.. Screenshot_2022-03-06-14-18-28-339_com.innogames.foeandroid.jpg. If there is room, however, having multiples instead of just one of each is a better strategy. I think you can drop some of those buildings, however choose carefully. 04:00:00 540,000 540,000 10 = 4(20) Forge turns 11 this year! Thanks everyone for being patient with me. Those 10 IA goods traded down to BA, becomes 20 goods, a 24 hour production. Like others have said: CF basically replaces all goods buildings by itself, so you should have one of those and zero of everything else under most circumstances. There are currently 100 types of goods and 6 types of special goods available which are mostly produced in goods buildings. How do you delete buildings in Forge of Empires? You are using an out of date browser. Oh, and does the advice of not having any good buldings still apply in the space ages where they're not taking up space in your main city? With a level 20 chateau I gain 15 goods per RQ. Write it down or use MSWorks and make your own draft. Bascially one would have to watch the market of which goods are in high demand and which arent. When will I be able to delete them and reclaim the space? All battles are counted and there are no exceptions. I guess I need to stop thinking in terms in what's right or wrongI'm a bit of a perfectionist and have low tolerance for not being good at things personally, so it's difficult! Probably when you get great buildings or event buildings that make as much goods as your current or previous ages goods buildings. Forge of Empires Wiki is a FANDOM Games Community. You will then need set of blueprints to unlock levels past 10 (one set = one more level available). I am now in the Arctic Era and I am starting to have problems with enough space to build on. For a better experience, please enable JavaScript in your browser before proceeding. You receive 1 Forge Point per hour, to a set maximum, and additional Forge Points can be purchased with coins or Diamonds. So start building them and leveling them. You must log in or register to reply here. Selling them or giving them to Guildies? Thanks. The actual discount received varies, but it is always discounts in coins and supplies costs. Once you reach the Modern Era, goods buildings add a new small feature (well, on top of the two-lane road requirement ). They can be used for research, non-guild Trades or Great Building donation. Press J to jump to the feed. Artillery Unit (6/3/13/6) Catapult: Not much change. Hang on there. Unless you're going to attack each sectors. Do GE. Low age uneven city space will cost you placement headache in middle-to higher Eras and deny you some building space. It may not display this or other websites correctly. Without the deposit the amount of goods produced is five times smaller. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. These are a cycle of 7 or 8 quests that continue to loop once you've finished all the side quests of an age. Appreciated SL, but the deleted thread in the Guides section had the totals needed for each Good for each Era. Forge of Empires Goods Buildings Explanation Guide by farmerlynch Ive seen this question asked numerous times so i decided to make a rough guide. Depends on your game play and objectives. 24:00:00 2,160,000 2,160,000 40 = 16(80) I've been looking around my neighborhood to see other cities and it's kind of split between having older era goods buildings and just their current/last era. So I wonder, what goods buildings should I take down - if any? There are four different production rates, 4 hours, 8 hours, 24 hours (1 day), and 48 hours (2 days), allowing different amounts of goods to be produced. Incredibly convenient to know exactly how many Goods were needed for tech and planning appropriately.