The Naphtha Mines (Chapter 4) Defeat Makala and the two Dreads he summons to protect the Lifestone and bring peace to the kingdom. He will reward you with 300 gold and a virtue key. The priestess will reward you by bestowing the blessing of the goddess Dala on one of your party members. Continue southeast until you reach Sarth. Speak to Nia in the Six Toe Tavern and she will reward you with a Galon 'Griefmaker'. You will find a woman who will give you a Sack of Grain for the Leather Leggings. Return to Irmelyn in Armengar to claim a 200 gold reward. One of the houses has a map of the area. In the southeast corner of the area you will find two IronJaw traps in a chest. Return to Craig and give him the trap. Fight the goblins in the room to the north of the entrance and take the Ward of Ralen-Sheb. Return to the Temple of Dala to the west and give them the Sack of Grain. He will give you the ruby and in return you will sharpen his sword for him. Use this key to open most of the locked doors under Sethanon. Return to the upper level. Return to Romney and report your success to the Duke. In the barracks in LaMut, Captain Belford will tell you that a ruby has been stolen by the Grey Warriors. Inside is a message from Count Corvalis to the High Priest of Kahooli in which he asks them to drive Navon Du Sandau mad. Craig the Logger (Chapter 7) Go back west and then south from Highcastle. Return southeast and cross the bridge guarded by goblins. Cast Strength Drain on the Wind Elementals to defeat them. He will use the Cup of Rlnn Skrr to learn all the spells that Owyn knows. The Temple of Dala (Chapter 3) He will ask you to retrieve one of his IronJaw traps from the area. The priestess will reward you by bestowing the blessing of the goddess Dala on one of your party members. The Naphtha Mines (Chapter 4) Confront Navon and kill him. This staff will allow Owyn to cast magic again. Dhatsavan will tell you to return to him the Cup of Rlnn Skrr and he will release Pug. Fight the goblins in the room to the north of the entrance and take the Ward of Ralen-Sheb. Return in a day and Steelsoul's man will allow to pass. Behind it is the exit. Go south into the dead end and walk through the illusionary mountains to the west. He will release the barrier surrounding Pug. You can buy some in the shop in Northwarden if you have none. He will reward you with a Ring of the Golden Way. The exit to the mines is in the northwest corner of the mines. North of the ruins and east of the town of Cavall Keep you will find a chest behind a hill. Krondor is the one leading South from the starting point (between Yabon and LaMut). Return in a day and Steelsoul's man will allow to pass. Chapter 7 - The Long Ride Return to Craig and give him the trap. Continue northeast toward Lyton, but go west before you reach it. One of the houses has a map of the area. Dhatsavan will tell you to return to him the Cup of Rlnn Skrr and he will release Pug. You will find another Brak Nurr at the far west end of the next level. Return to Duke Martin south of Northwarden and show him the plans. Go east to a farmstead and look in the house. Go to Eggley to the west and use Nivek's key to unlock the shop. Go north and inside the house you will find a Crystal Staff. The exit to the mines is in the northwest corner of the mines. Return to the catapult and use the gear to fix it, then use the catapult on the town. In a large room to the northwest you find Gamina guarded by some enemies. He will not tell you anything until you become protectors of the faith. Speak to the Duke of Romney at the beginning of the third chapter. Cast Union to read the riddles and answer 'DOOR', 'OUTSIDE', and 'ONION', to open the chests. The magical barrier will be gone now that the six are dead. Defeat the Moredhel Spellcasters and use the Waani on the Rift Machine to destroy it. Finn will appear and will escort you to Prince Arutha. He will tell you where the Waani device is located. Continue along the road to the east and you will come across a house. He will tell you to ask someone named Isaac about the ruby. Go west to the bridge and give the goblins the password you found earlier to be allowed to pass. Northeast you will find another trio of houses. To the south near the river you will meet Obkhar. You will find another Brak Nurr at the far west end of the next level. Defeat them and take the Eliaem's Heart from the body of the spellcaster. Eventually you will come across the stairway to the upper level. Return to Duke Martin south of Northwarden and show him the plans. Speak to Glover in the house at the end of the road and pay 150 gold for the hand. She has been rendered helpless by Makala, though, so Gorath will stay behind to protect her while Pug and Owyn continue on to Makala. Sar-Sargoth is surrounded by many enemies so you will have to fight quite a few battles to escape. Leave the palace through the sewers and leave through the exit in the south. Take one of them with you. Speak to the Prelate east of the temple to learn more about the order. Continue through the pass into the northlands Take the maps from inside. Visit Craig the logger in the south end of Dimwood. In the barracks in LaMut, Captain Belford will tell you that a ruby has been stolen by the Grey Warriors. Follow the east side of the river north. She will give you a Tuning Fork among other things. Visit Craig the logger in the south end of Dimwood. You will be confronted by a thief named Limm but will be allowed to pass. One of the houses has a map of the area. On the far west side of the mine you will find the Brak Nurr. Go southwest past Harlech and Armengar to the Inclindel Pass. Put some spoiled rations in the chest by the field. He will ask you to find the guild leader Arlie Steelsoul and invite him into negations so that the Duke can settle matters in Romney. Follow the north bank of the river closely until you reach the western mountains and then go north, hugging the mountain, to avoid the sleeping glade. Return to Irmelyn in Armengar to claim a 200 gold reward. Chapter 4 - Marked for Death The Stolen Ruby (Chapter 1) Return to Romney and report your success to the Duke. He will ask you to retrieve one of his IronJaw traps from the area. Cast Union to read the riddles and answer 'DOOR', 'OUTSIDE', and 'ONION', to open the chests. Put some spoiled rations in the chest by the field. Betrayal at Krondor - Guide and Walkthrough PC Log in to add games to your lists Notify me about new: Guides Cheats Reviews Questions News Board Topics Board Messages Add this game to my:. Get your equipment from the chests in the room. You will see a burial cloth and a shovel. He will ask you to retrieve one of his IronJaw traps from the area. He will tell you that the keep burned down. It is worth doing because she will reward you with a Galon 'Griefmaker'. Enter Silden and speak to the innkeeper. Just through that you will find Calin. Inside you will see a note from Squire Phillip who has taken the device. Return to the catapult and use the gear to fix it, then use the catapult on the town. Sadly Patrus will die in the destruction of the Rift Machine. Behind the house is a chest containing a spell, some gold, and a Rapier with a #3 Bless type. He will use the Cup of Rlnn Skrr to learn all the spells that Owyn knows. The magical barrier will be gone now that the six are dead. This will take you into the city of Sar-Sargoth. Continue past the town and find the Catapult Gear in a trapped chest just before the bridge. Continue through the ruins to reach Elvandar. Confront the farmer Max Feeber in the field and he will confess that he dug up Jarel Lycrow's body to scare off Nia but the hand of the skeleton fell off. Make sure both Pug and Owyn learn the spell. This staff will allow Owyn to cast magic again. Go south and then cross the bridge. [LETTERS] An old selection THE HELP WEB VISITS: since November 17, 1998 [UPDATES] Latest: August 3, 1999 [CREDITS/HISTORY] Speak to Nia in the Six Toe Tavern and she will reward you with a Galon 'Griefmaker'. Use this key to open most of the locked doors under Sethanon. Return the bag to Jaftaz and he will tell you that he sold the spider to a nighthawk who took the ship the Mocker's Folly to Krondor. Inside a woman will ask you to help her with her stable door. You will find a password in a chest at the end. Go south to Silden and speak to Joftaz in the Inn. After Brother Dominic has been cured, search the left-most stack in the library to learn of a Tomas Megarson of Elvandar who knew Pug and Macros. Return to Dhatsavan's column in the ruins with the Cup. The exit to the mines is in the northwest corner of the mines. Use the password 'VICTORY' to open it. Look in the well near the south side of the town to find the Knight's Piece. In the southeast corner of the area you will find two IronJaw traps in a chest. It is worth doing because she will reward you with a Galon 'Griefmaker'. Enter Romney and go the Black Sheep Tavern. To the northeast you will find three pantathians who are causing the energy drain. Continue along the road to the east and you will come across a house. Continue through the ruins to reach Elvandar. Take all of them because you will need them to get out. You will find Steelsoul's house between Sloop and Silden with KEEP OUT signs in front of it. Return to Irmelyn in Armengar to claim a 200 gold reward. In the southeast corner of the area you will find two IronJaw traps in a chest. Inside one of the chests you will find the Interdictor Key. You will find a woman who will give you a Sack of Grain for the Leather Leggings. Speak to Moraeulf and he will give you the password. Speak to Nia in the Six Toe Tavern and she will reward you with a Galon 'Griefmaker'. You will find the moredhel near a house south of Decamp on the Teeth. Turn the dials so that they read DIE and the box will open. Defeat Makala and the two Dreads he summons to protect the Lifestone and bring peace to the kingdom. Ask him about the mines and he will tell you that documents and maps were given to a tax collector in Eggley. Go east to a farmstead and look in the house. Continue west and see the ruins of Cavall Keep. Use the two remaining Vapor Masks to jump into the river and escape the mines. She has been rendered helpless by Makala, though, so Gorath will stay behind to protect her while Pug and Owyn continue on to Makala. (Your defense will go up by more if you emphasize it.) You will find a moredhel spellcaster with some Rusalki on the far west side of the forest on the south bank of the river. Return to the temple and the lector will make you protectors of the faith and will ask you to kill Navon Du Sandau, the leader of the Nighthawks. To find out the password, first visit Gorath's wife, Cullich, a ways south from Caern. Visit Craig the logger in the south end of Dimwood. Their defense will go up by 25. Venutrier of Lan will capture you and throw you into the mines. The magical barrier will be gone now that the six are dead. He will tell you what he knows about the rift machine. Their defense will go up by 25. She will give you a Tuning Fork among other things. Go southeast and you will eventually find Duke Martin. The Diviner's Halls is a cave northeast from the town. Return to Dhatsavan's column in the ruins with the Cup. Go southeast and you will eventually find Duke Martin. Go to Loriel to the west and speak with Keifen Alescook. Continue past the town and find the Catapult Gear in a trapped chest just before the bridge. Find many great new & used options and get the best deals for Krondor: The Betrayal (The Riftwar Legacy #1) Raymond E. Feist HC w/CD at the best online prices at eBay! I try to make these hints as thorough as possible. To the northeast you will find three houses together. Drop all your rations and sleep for a night. He will release the barrier surrounding Pug. He will reward you with a Ring of the Golden Way. You will find a moredhel spellcaster with some Rusalki on the far west side of the forest on the south bank of the river. Go east to a farmstead and look in the house. Tamney will ask you to retrieve some geomancer stones from the Diviner's Halls. He will tell you where the rift machine is located and how to destroy it. You will find a moredhel spellcaster with some Rusalki on the far west side of the forest on the south bank of the river. Speak to Arlie Steelsoul and he will agree to negotiate with the Duke of Romney. One of them carries a note which will reveal to you a connection between the moredhel and the nighthawks. Chapter 3 - The Spyglass and the Spider Inside the barn are four Glazer's Guild Seals. Go north to the Temple of Kahooli and ask the lector for the identity of the leader of the Nighthawks. Chapter 4 - Marked for Death The Naphtha Mines (Chapter 4) 2000-2011 mikesrpgcenter.com. It will be a difficult battle. Click on the house after the battle to speak to Mitchel Waylander. Take all of them because you will need them to get out. Speak to Kat in the bottom-right corner of the sewers and agree to help her. Return to the upper level. When you get to Northwarden, you will discover that the Duke and many of his captains have been murdered by Nighthawks.
Betrayal at Krondor CDROM PC Computer Game 1994 video vintage dynamix After you cross the bridge, go east and talk to Moraeulf. She has been rendered helpless by Makala, though, so Gorath will stay behind to protect her while Pug and Owyn continue on to Makala. Sewers Below Krondor (Chapter 1) Sewers Below Krondor (Chapter 2) Cave Behind Waterfall (Chapter 3) Dungeon Below Sar-Sargoth (Chapter 4) Naphtha Mines (Chapter 4) Diviner's Halls (Chapter 5) Sewers Below Krondor (Chapter 6) Diamond Mines Below Sarth (Chapter 6) Mac Mordain Cadal (Chapter 6) Ancient . Search the lower level thoroughly to find and kill all six spellweavers. The priestess will reward you by bestowing the blessing of the goddess Dala on one of your party members. Return to Duke Martin and he will ask you to find Tamney the Bard and convince him to return to Northwarden. Return the ruby to Captain Belford in LaMut to receive a 100 gold reward.
Betrayal at Krondor walkthrough - solution - The Spoiler Go south into the dead end and walk through the illusionary mountains to the west. Go north to Kenting Rush. To the west you will find 3 Vapor Masks. You will find the Cup of Rlnn Skrr in a house in the southeast corner of the island guarded by some Pantathians. On either the north or the south side of the lake in the middle of the forest you will find a Rusalki who will ask for your help. Go to Eggley to the west and use Nivek's key to unlock the shop. Speak to Nia in the Six Toe Tavern and she will reward you with a Galon 'Griefmaker'. Continue through the ruins to reach Elvandar. Return to Dhatsavan's column in the ruins with the Cup. Leave the sewers and Krondor. Enter the passage north of the Nighthawks to meet Seigneur James. Go east from his house and cross the bridge. He will tell you his side of the story and his suspicions that the count may have wanted the cellar to collapse on his son. You will find a woman who will give you a Sack of Grain for the Leather Leggings. Soon your party members will become sick. Take one of them with you. Their defense will go up by 25. You will find the Cup of Rlnn Skrr in a house in the southeast corner of the island guarded by some Pantathians. (Your defense will go up by more if you emphasize it.) Continue north and speak to the gods of Timirianya through the pillars. Go east to a farmstead and look in the house. Take Nivek's Key off the body just outside town. Return to Sarth and enter the cave below it. Continue west and see the ruins of Cavall Keep. Return the ruby to Captain Belford in LaMut to receive a 100 gold reward. If you have a Glazer's Guild Seal from Max Feeber's barn you will be allowed to pass. You will find another Brak Nurr at the far west end of the next level. Continue north and speak to the gods of Timirianya through the pillars. Go east to a farmstead and look in the house. Continue east past Highcastle. To the northeast you will find three pantathians who are causing the energy drain. Speak to Arlie Steelsoul and he will agree to negotiate with the Duke of Romney. Make two rights and you will come across a magical barrier which is blocking the way to Makala and the Lifestone. The Temple of Dala (Chapter 3) Go to Decamp on the Teeth and speak to one of the patrons in the tavern. On the far west side of the mine you will find the Brak Nurr. In a house along the way is two sisters who will give you some Leather Leggings for a Tuning Fork. Continue all the way down the passage until you come to a large room. After you cross the bridge, go east and talk to Moraeulf. He will tell you more about Neville's death and where to find Navon. Just behind the hill to the northwest you will find the moredhel boxes. Confront the farmer Max Feeber in the field and he will confess that he dug up Jarel Lycrow's body to scare off Nia but the hand of the skeleton fell off. Go through the door in the north wall and keep following the passage. Return to the Temple of Dala to the west and give them the Sack of Grain. Give him one of your Vapor Masks so that he may escape. Open the door in the east wall with a Guildis Thorn. Continue past the town and find the Catapult Gear in a trapped chest just before the bridge. Drop all your rations and sleep for a night. He will also give you the book 'Chapel's Rmur n Whepuns'. You will begin the final chapter in the caverns below Sethanon. Continue east to the town of Lyton. Go back west and then south from Highcastle. Speak to Nia in the Six Toe Tavern near Sethanon and she will tell that she closed down her shop because it is being haunted. Continue north and cross the next bridge to the west. Go northwest toward the northlands and pay the goblin leader 2000 gold to pass. Return the ruby to Captain Belford in LaMut to receive a 100 gold reward. The exit to the mines is in the northwest corner of the mines. He will ask you to find the guild leader Arlie Steelsoul and invite him into negations so that the Duke can settle matters in Romney. Put some spoiled rations in the chest by the field. You will begin the final chapter in the caverns below Sethanon. In a large room to the northwest you find Gamina guarded by some enemies. He will tell you that he used to be young but something sapped his energy in the woods to the east. Defeat the enemies and take the Idol of Lassur from the trapped chest. Head east through Darkmoor and Maloc's Cross. Speak to Arlie Steelsoul and he will agree to negotiate with the Duke of Romney. Follow the north bank of the river closely until you reach the western mountains and then go north, hugging the mountain, to avoid the sleeping glade. This staff will allow Owyn to cast magic again. Go back west and then south from Highcastle. Stay on the east side of the river and go north. Click on it and you will be attacked by a powerful Moredhel spellcaster and three moredhel warriors. He will tell you how to get to Elvandar and will give you the Key of Lineages. In the southeast corner of the area you will find two IronJaw traps in a chest. Chapter 8 - Of Lands Afar The priestess will ask you to find some grain for them. You will see a burial cloth and a shovel. Visit the palace and you will discover that the gates won't open and the Seigneur James is missing. Hole; Shell; Light Bowstring 3. Use the password 'GLAMREDHEL' to open the chest inside and take the Exotic Sword. Go back west and then south from Highcastle. Locklear will remove Gorath's chains and they will force Owyn to come with them so that he doesn't talk. He will ask you to poison rations in some moredhel boxes nearby. Open the door of the stable just to the north and return to her. He will give you the ruby and in return you will sharpen his sword for him. Enter it from the south by the mountains to avoid the pirates. Take the picklocks from one of the bodies. Fight the goblins in the room to the north of the entrance and take the Ward of Ralen-Sheb. To the southeast you will see Rowe's barn. Speak to the Duke of Romney at the beginning of the third chapter. You will find Steelsoul's house between Sloop and Silden with KEEP OUT signs in front of it. The priestess will ask you to find some grain for them. Leave the sewers and Krondor. You will find a woman who will give you a Sack of Grain for the Leather Leggings. Just behind the hill to the northwest you will find the moredhel boxes. The Diviner's Halls is a cave northeast from the town. If you don't have one, you can find one to the north. Speak to Beyla the high priestess and you will be healed. Take Nivek's Key off the body just outside town. Go southeast and you will eventually find Duke Martin. Just past the fork you will run into a trap. Defeat the Moredhel Spellcasters and use the Waani on the Rift Machine to destroy it. You will see a burial cloth and a shovel. Go east from his house and cross the bridge. Venutrier of Lan will capture you and throw you into the mines. He will also give you the book 'Chapel's Rmur n Whepuns'. Speak to Abuk west of Silden and he will tell you that the items that disappear at Prank's Stone appear in a chest west of Silden. Return to Duke Martin and he will express concerns about what the enemy is planning. Craig the Logger (Chapter 7) Visit the docks and the Mist Devil will sail you to the Isle of Eortis. Enter it from the south by the mountains to avoid the pirates. To the west you will find 3 Vapor Masks. In a corridor to the northwest you will find Obkhar. He will tell you to ask someone named Isaac about the ruby. Get your equipment from the chests in the room. Return to Duke Martin and he will tell you to return to Northwarden. Click on the house after the battle to speak to Mitchel Waylander. Your way will be blocked by one of Steelsoul's men, however. Go back south the way you came and you will meet Duke Martin just south of where you started. 2 Moredhel Warriors, 1 . Put some spoiled rations in the chest by the field. He will reward you with 300 gold and a virtue key. Visit Craig the logger in the south end of Dimwood. She will give you a Tuning Fork among other things. Go southeast and you will eventually find Duke Martin. Now head east. Drop all your rations and sleep for a night. After you defeat it, Naddur Ban Dok will give you a 150 gold reward. Ask him about the mines and he will tell you that documents and maps were given to a tax collector in Eggley. The Crawler's house is next to the inn in Silden. Return west to the graveyard near Nia's shop and bury the hand in Jarel Lycrow's grave. You will find the Cup of Rlnn Skrr in a house in the southeast corner of the island guarded by some Pantathians. Go left and then north at the next fork. Enter Romney and go the Black Sheep Tavern. He will tell you that he used to be young but something sapped his energy in the woods to the east. He will tell you that he used to be young but something sapped his energy in the woods to the east. He will ask you to check out a rumor about some moredhel illusionists in the area. Speak to Arlie Steelsoul and he will agree to negotiate with the Duke of Romney. Most of the locks on the grates at the top of the ladders are broken, but there is one good one near the top-right area of the sewers. He will give you the ruby and in return you will sharpen his sword for him. Visit Craig the logger in the south end of Dimwood. Get all the inside info, cheats, hacks, codes, walkthroughs for Betrayal at Krondor on GameSpot. Use this key to open most of the locked doors under Sethanon. Return to the Temple of Dala to the west and give them the Sack of Grain. Continue east to the town of Lyton. He will reward you with a Ring of the Golden Way. Near the entrance of the mine you will meet the dwarf Naddur Ban Dok who will tell you about the Brak Nurr that has been causing trouble in the mine. Put some spoiled rations in the chest by the field. Behind it is the exit. Go northeast from the town, follow the river south, and cross the bridge. Just before the bridge to Romney you be challenged by Mitchel Waylander. Put some spoiled rations in the chest by the field. Go northeast from the town, follow the river south, and cross the bridge. Return to Craig and give him the trap. Venutrier of Lan will capture you and throw you into the mines. (Your defense will go up by more if you emphasize it.) Your way will be blocked by one of Steelsoul's men, however. Visit the Temple of Dala between Tyr-Sog and Eldpoint. He will thank you for rescuing him and will tell you what he knows about the brass Spyglass. Take one of them with you. Behind it you will see a chess board that is missing a knight piece. Restock your provisions from the items inside the house. Between the tavern and Lyton, you will find Max Feeber's farmstead. Go to Loriel to the west and speak with Keifen Alescook. On either the north or the south side of the lake in the middle of the forest you will find a Rusalki who will ask for your help. You will begin this chapter in the sewers below Krondor. It will be a difficult battle. Return the Eliaem's Heart to the Rusalki by the lake and she will give you 12 packages of Rations and a special shell. Go northeast from the town, follow the river south, and cross the bridge. Krondor Krondor is the Southernmost city in the Kingdom of Midkemia. Take the picklocks from one of the bodies. Northeast you will find another trio of houses. Your way will be blocked by one of Steelsoul's men, however. Continue north and cross the next bridge to the west. Go west to the bridge and give the goblins the password you found earlier to be allowed to pass. McCannur Ban Dok will tell you the current situation in the forest. Go due north and attack the goblins surrounding the house. He will agree to tell you what he knows about the spyglass and the spider if you retrieve a bag that was stolen from him by the Crawler. Give him one of your Vapor Masks so that he may escape. Take the maps from inside. In the southeast corner of the area you will find two IronJaw traps in a chest. He will tell you that he used to be young but something sapped his energy in the woods to the east. Visit the Temple of Dala between Tyr-Sog and Eldpoint. In the next room you will find the Oracle of Aal. In Maloc's Cross you can learn about Lysle Rigger who is hiding in the barn in Darkmoor. Continue north and cross the next bridge to the west. Sumani in the Inn in LaMut, will suggest you speak to a gem dealer named Keifen Alescook in Loriel. Go back west and then south from Highcastle. Go east from his house and cross the bridge. Craig the Logger (Chapter 7) Arlie Steelsoul (Chapter 3) Continue south and enter the town of LaMut. Chapter 8 - Of Lands Afar Visit Craig the logger in the south end of Dimwood.
Mike's RPG Center - Betrayal at Krondor - Maps When you leave the mine you will be in the dwarf town of Caldara. You can find spoiled rations in the inn in Silden. In a corridor to the northwest you will find Obkhar. Your characters are poorly equipped at the beginning of the game, Go northeast from the town, follow the river south, and cross the bridge. In a barn you will be attacked by a group of moredhel warriors. The legends tell of a boy named Pug who would become Master Magician. In a house along the way is two sisters who will give you some Leather Leggings for a Tuning Fork.
Betrayal at Krondor (USA) - Internet Archive Return to the Temple of Dala to the west and give them the Sack of Grain. Go back south the way you came and you will meet Duke Martin just south of where you started. There are many ways that you can take to get to Krondor. Dimwood Forest (Chapter 7) 1. Leave the cave and return to Navon in Kenting Rush. Poison the rations inside with some Coltari poison.