Once a new air wing is created, it will take several days for the planes to arrive at the air base. Through research, the engineering team will also increase the general attack and defense of the division, particularly in rough terrain, i.e. there is no (functional) mechanic in game for escorts/escort efficiency. They are still devastating in multiplayer once you get enough of them. in the air region without regard to the number of air wings present. Wings of 500 bomb the shit out of any zone. What is the current air speed / agility / attack / defence formula you can target certain structures with your strategic bombers. If the enemy air region is heavily defended with fighters, the bombers may need to be escorted. Tactical Bombers are smaller fast bombers that can help out ground troops and bomb enemy buildings. Interactive corporate website, Enemy bombers are detected in an assigned air zone, At least one undamaged building, including state buildings in partially covered states (if any), Enemy divisions or air wings are receiving supply from a supply node, At least one friendly division with a non-zero supply consumption is present, If the wing's range does not cover the entire strategic region, it will get a, The mission efficiency of the strategic region is the. Is strategic bombing worth anything? : r/hoi4 - reddit.com In contrast to other state-wide buildings, air bases are located in a specific province (which is fixed per state) and control of this province determines who can use the air base. How to use nukes in Hearts of Iron 4 | PCGamesN The mission efficiency of a wing influences what percentage of its planes can actually carry out the assigned missions. Available for: Naval Bomber, CAS, Tactical Bomber, Jet Tactical Bomber. This ratio is stated as a percentage and results in a color applied to a region (can be viewed using the Strategic Air map mode). These planes will continue to air drop mines to the assigned strategic region until 1000 mines have been laid in the region, at which point the region is considered to be fully saturated with mines. Well, the main problem isn't that they're bad at what they do, but that you rarely need them. Decreasing enemy stats is quite simple; a fleet on 'hold' command (or the 'naval support' mission) will fire at enemy divisions fighting on a coastal tile, giving them a up to -25% debuff to soft/hard attack and breakthrough/defense in combat. In a Naval zone, the Scout planes will contribute towards air superiority in the zone which increases detection in the Naval zone. The effects are scaled inversely by the size of the wing relative to 100 planes, to a maximum of 10x at 10 planes. Part of a dual series on strategic bombers, we are trying to go all in on Strats in Hearts of Iron 4, playing as the United Kingdom. An ace can increase the amount of attacks, while weather might decrease it (stacking multiplicatively). How so? regardless of whether or not it works, the night *strat* bombing modifier is supposed to be -50%. Disrupting enemy support planes (and protect allied support planes). Is there a template that negates this, other than the Ancient CAS? Heavy fighters are more effective than light fighters in this role. The enemy frontage (width of non-reserve divisions) is 20 which allows 3x20*(1-0.1) = 54 planes on CAS mission to join this battle. tacticals & modded aircraft. meanwhile if you just take the right side you're only getting a 30% bonus. Strategic bombers can be fought in the air by fighters. There is also a Reorganize option that allows greater control over moving planes between two or more wings of the same type. Air warfare consists of the deployment of air wings to strategic regions, where they can undertake missions targeting enemy air forces, land units, naval units or buildings. A logistics strike mission is an air attack against enemy trucks, trains and railways. What I do is I take over Newfoundland, set up a level 10 airport and spam fighters to gain near 100% air superiority. the infantry category). Though expensive, they can be well-worth the cost. military factories. In the . Should I consider building up a smaller weapons stockpile in exchange for building some planes to get air superiority and bomb Britain? A regiment (vertical column) can only hold batallions of its type (e.g. If so what priority should they be given compared to other aircraft? But this may only work if their air bases are already close to full capacity. Earthquake relief sale gives you $1000 worth of Steam . Doctrines can increase this penalty by multiplying the final air support penalty by 1 + the bonus from doctrine (ex. If you spot a mistake then you are welcome to fix it. There's probably also a fair bit of LL going on as well. Tac bombers can fly in from super far away. Every 1 point of air superiority advantage in a strategic region gives a +0.7% air support penalty (called enemy air superiority on the combat screen) to enemy land combat defense and breakthrough. Flame tanks, support equipment, anti-air, anti-tank and tank destroyers are vulnerable to attrition due to their low quantities in divisions, so put extra factories on them to prevent shortages. Various countries have focuses that grant research bonuses for e.g. Unless anything has changed, the prime reason they are effective is because they bomb all the airfields in a strategic region first, crippling the defender's ability to respond with fighters and after that they just turn out free damage every month. CAS deals damage directly to enemy divisions in combat. When should I use Fighters or Heavy Fighters :: Hearts of Iron IV New comments cannot be posted and votes cannot be cast. Is it worth building strategic bombers? Use strategic bombers to bomb enemy buildings, including air bases. Available for: All planes, except rocket interceptors, transport planes and scout planes. All air stuff is worthless except heavy fighters. Strategic Bombers attack enemy buildings and infrastructure, starving them of precious industry. For example, with 60% air superiority the enemy will suffer a 7% penalty to . All types of planes may be located at these air bases, including carrier-capable models. Strategic bombing. The capacity of an air base is shared between allies. The technology, Aerial Minelaying, must be researched before aircraft will become capable of air dropping naval mines. if you don't do it/for CAS, you should just turn off night missions, since they're not worth the AA losses. I have recently been getting back into Hoi4 after playing for a couple weeks post launch then shelving the game until a few patches could come out. You will consume fuel and increase the risk of air accidents while running pilot exercises. HOI4 BBA - How Should You Build Your Strat Bombers - YouTube They can perform Strategic Bombing air missions, as well as drop nuclear bombs. The air superiority mission doubles as escort mission, protecting bombers operating in the region by reducing disruption from enemy fighters. Bombing the enemy airports will cripple their airforce, and if you go for their civilian industry, they won't be able to repair them. World War II bombers were inaccurate, and therefore the amount of bomb damage varies greatly from day to day. 1936 fighters and 1940 fighters) may be mixed in the same air wing. Air superiority also inflicts a penalty to enemy movement. Hearts of Iron 4 division templates: how to manage your forces . Has to be performed in the land area on which the port lies. Medium tanks typically offer the best of both worlds. Steam Community :: Guide :: The Ultimate Guide to Division Templates See, PDXCON They get attacked by 91 CAS planes every 8[12] hours. Eventually, this will cause enemy units to have insufficient supply and suffer from attrition. The Ultimate Guide to Division Templates, Aircraft and Tank Designs (Updated 27-02-2023). The player might: from game file \Hearts of Iron IV\common\buildings\00_buildings.txt, define ACE_EARN_CHANCE_PLANES_MULT = 0.005, ACE_EARN_CHANCE_BASE + (HP * ACE_EARN_CHANCE_PLANES_MULT * 0.1), Defines NBuildings AIRBASE_CAPACITY_MULT = 200, Defines NBuildings ANTI_AIR_SUPERIORITY_MULT = 5.0, Defines NNavy DETECTION_CHANCE_MULT_AIR_SUPERIORITY_BONUS = 0.25, Defines NNavy ENEMY_AIR_SUPERIORITY_IMPACT = -1, Defines NAir PORT_STRIKE_ENEMY_SUPERIORITY_LIMIT = 0.3, Defines NAir STRATEGIC_BOMBER_NUKE_AIR_SUPERIORITY = 0.75, Defines NCountry PARADROP_AIR_SUPERIORITY_RATIO = 0.7, https://hoi4.paradoxwikis.com/index.php?title=Air_warfare&oldid=58447, Play 10% penalty with full battlefield support doctrine becomes 13% [10% * (1+30%)]). @Fortebrako Since heavy fighters have already low agility, I'd stack them full of Heavy MGs. It costs 5 army xp to add or remove a batallion, and 10 army xp for a support company. VS the AI, TAC is very niche, sometimes useful in vast airspace but entirely pointless in the west because the question of range is never asked. Wings with this i thing having larger, more homogenous datasets to allow for the variance to balance out, so we can more clearly see the expectation would be helpful. Same goes for AA. Bombing the enemy airports will cripple their airforce, and if you go for their civilian industry, they won't be able to repair them. Everything from fighting for air superiority, protect your bombers and intercept enemy bombers. The actual amount is a random value up to that portion (i.e. I am struggling to find a reason to get purely strategic bombers when a tac bomber can do the same job plus do ground. This may be very useful to provide some air support for an amphibious invasion when other bases are out of range. Scout planes can continue to accumulate intel up to 5% points above this cap, however, this intel in excess of the cap doesn't contribute to intel against that nation. Hearts of Iron 4 MP in a nutshell(Hearts of iron 4 multiplayer)Too many bombers.Go check out: https://www.twitch.tv/unhistoricalEpisode 186Mods: Spot opti . Usually, by the time I get a real air force going, I don't have enough nearby airbases for fighters and CAS.
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